About Dragonheart
History
Dragonheart MUD was founded in 1995, during the golden age of text-based multiplayer games. What started as a small project among friends grew into a thriving community of adventurers, builders, and coders.
Built on the LPMud engine using LPC, Dragonheart has evolved over nearly three decades while staying true to its roots as a challenging, community-driven adventure game.
The Game
Dragonheart features a permadeath system that makes every decision matter. Players receive Soul Embers that can resurrect them from death - but these are rare and precious. Die without one, and your character is gone forever.
The world is divided between Order and Chaos. Your alignment determines which towns welcome you, which players you can fight, and which quests you can undertake.
Thanks
Dragonheart wouldn't exist without the contributions of many people over the years. Special thanks to:
Founders & Immortals
- Ash - Co-founder and original coder
- Geewhiz - Co-founder and world builder
Builders & Wizards
The many wizards who have created the hundreds of areas that make up Dragonheart's world:
Bal, Carbunkle, Chaoz, Donatello, Eaton, Elric, Eurale, Eurynome, Geffen, Guardian, Jada, Janus, Janzel, Jimbo, Kaine, Kelal, Leela, Lohk, Lohknar, Milenko, Mnard, Monger, Myria, Nof, Omen, Pinky, Posideon, Russkie, Sauron, Schnukims, Shaidar, Sunmoonstar, Trent, Tritian, Tritt, Vex, Vhorilen, Xal, Zklomen
Your creativity lives on in every dungeon, forest, and castle.
Players
To everyone who has logged in, explored, fought, died, and come back for more - you are what makes Dragonheart a living world. Thank you.
Technical
| Engine | LDMud 3.6.8 |
|---|---|
| Mudlib | Order and Chaos (custom) |
| Language | LPC |
| Uptime | Since 1995 |
Connect
telnet dhmud.org 8989